Genre: Epic Fantasy
Publisher: Kathryn Berryman
Publication Date: January 24, 2017
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Two troubled young adults find themselves key players in a deadly game that spans the 21st century and the Viking Age.
Amy, finding it difficult to ‘fit in’, becomes increasingly obsessed with the virtual reality game Erinland. The VR characters and the mist of Erin begin to invade Amy’s dreams and her waking moments. She finds herself drawn into Erinland in 9th century Ireland. Amy becomes part of this mystical world as she joins in the struggle to defeat the Viking raiders.
Richard has a complicated home life and feels he doesn’t belong anywhere. A series of events finds him desperate and living on the streets, where he finds himself dragged into 9th century Norway by a Viking warrior. Richard finds acceptance with the Vikings and joins them on a colonisation raid to Ireland.
The wind of the boglands howled, shrieking with the voices of tortured souls entwined with the steaming peat.
‘We must protect the chalice and the sacred writings!’ cried Niamh of the Golden Hair. The sound of her commanding voice reduced the sound of the wailing wind to a frustrated whisper. The woman wheeled her powerful steed around and galloped off towards the distant bog lights, leaving a flurry of mud in her wake.
The sign had come. Tadhg the great warrior knew that Niamh of the Golden Hair would only appear if the sacred relics were in danger of being destroyed and absorbed into the dark culture of the barbarians. He had to go to the Abbey and protect the sacred objects from defilement. A primal howl made him spin around to see the brutish face of his aggressor. Metal clashed against metal, war cries wailed, flesh and bone hacked until Tadhg fell on the battlefield.
‘AAARGH!’ Tadhg gasped, fighting for air as he sank to the ground, choking in the mire of mud and blood. Clasping his cleft sword, his breath came in ragged gasps then finally faded. Tadhg’s face and body contorted, shimmering as he slowly grew fainter and seeped into the boglands. It had been his battlefield and now it was his final resting place. A huge Viking towered over Tadhg, howling triumphantly. The howling continued until the whole scene faded to grey.
Niamh of the Golden Hair’s face popped onto the computer screen. Her serene voice came out of the speaker. ‘Erinland is at risk of disappearing. The chalice and writings have fallen victim to the barbarous Vikings. You have lost another incarnation. Be careful, small one.’
Amy grabbed the sides of the computer screen and shook it savagely. ‘Bloody hell, this virtual reality world is driving me crazy! I’ve lost another incarnation. Useless Irishmen, no wonder the Vikings invaded them. Stupid bloody Vikings, stupid Tadhg! Sacred objects? Yeah right, Niamh of the Golden Hair. What a load of horse crap! Tadhg needs a good kick up his hairy butt.’
‘Amy Bradshaw, stop that language at once! What do you think you’re playing at? I do my best to raise you to be a lady! Why do you think I send you to that expensive private school? Not to learn language like that! You’re a disgrace. When is the last time you brushed your hair? This bedroom is a garbage dump!’ The last word came out as a hiss.
Amy jumped at the sound of her mother’s voice. She thought her mother was in the kitchen washing up after dinner, totally out of earshot.
Amy’s mother continued with the tirade as Amy cringed on the bed. ‘Anyway, you are supposed to be doing your homework, not surfing the net. You’re banned from the computer for a week, it is only to be used for homework. Oh, and I’ll be supervising you, so don’t get any ideas!’ she exclaimed.
Amy had to think of something quickly. ‘But, Mum, this is homework. In History we are learning about Vikings and how they were forced to migrate and invade other lands. It’s really interesting. We have to research their culture, art, and craftsmanship and what influence it had on the places they conquered,’ cried Amy. ‘I was researching,’ she added, trying to sound as indignant as possible.
Amy’s mother looked at her suspiciously. ‘Researching?’ she said a little more calmly. ‘Then why did I hear all that yelling and screaming?’
Amy thought she could sense a crack in her mother’s armour. She decided to weave a bit of truth into the lies—half-truths usually had a ring of plausibility to them.
‘Well … We have to go onto a virtual reality site to give us a hands-on view of life in Viking times. We make a village and even get to design our own Celtic jewellery!
On the virtual reality site, we learn how to simulate Viking warriors sparring with each other. I was yelling at the warriors fighting!’ she said.
‘You know about this, Mum! Mr Lord gave us the website details in our history class today, and I gave you the permission note last week. Remember? Anyway, you can ring him if you don’t believe me.’ Amy uttered these last words in an almost accusing tone.
Her mother’s expression softened, slightly. ‘Oh, I see. Well … I suppose if it’s for school … But you know, I might just contact that Mr Lord. This research seems to be encouraging a bit too much passion in you. Now get to bed before I change my mind, and don’t forget to clean your teeth.’
Amy snapped off the computer and stomped off to the bathroom. At least she had fooled her mother into thinking that she was concentrating on her school work, which couldn’t be further from the truth. And she could still play Erinland without her mum knowing what she was doing. I could even buy one of those VR headsets to make the game more real. I bet Mum wouldn’t even work out that I had it! I wonder … She would probably find out sooner or later but it would be worth it, Amy thought absently as she spat the slimy residue of toothpaste and saliva down the sink.
She rinsed her mouth and splashed her face with cold water, staring hard at her reflection in the bathroom mirror. It wasn’t a bad face. Not too pretty, but not too ugly either. She imagined herself in ancient Erin fighting at Tadhg’s side, away from the bitchy girls at school with their bitchy texting and sniggering behind their hands. School. God, Amy hated school. School, no way! But talking to gods and minor deities? Protecting ancient manuscripts and chalices from the Raiders? She could live with that. She might even be a goddess herself! Niamh of the Golden Hair? No … Amy of the Spotty PJs! Yep, that would be fun. No bullying, no one to nag me to death, and I wouldn’t even have to clean my teeth, she silently told her smiling reflection.
‘Night, Mum,’ Amy called out.
‘Night, Amy. Lights off, straight to sleep now,’ replied her mother, almost back to her normal self. Amy was tempted to wait until the house was quiet and play online again, but contented herself with the major win over her mum. She had to admit that she was becoming a bit obsessed with the virtual reality world. At least in Erinland she had some control. In her ‘real’ life she had no control. She didn’t have any friends. Not even one. The ‘lovely private school girls’, as her mother called them, were proper cows.
Her fascination for the virtual reality game was starting to worry her though. Not only was it taking up all her spare waking moments, but she was starting to dream about it too. The mists of Erin were invading her slumber. Tadhg spoke to her, whispering of the beauty of ancient Erin. His voice was like a bubbling stream, hypnotic and fresh, but it had an underlying strength that commanded respect. The words he spoke weaved a tapestry of images of the heroism of battle and the struggle to save the holy relics from the barbarians.
As Amy jumped into bed and pulled the doona up to her chin, she didn’t notice the dark shadows gathering in the corner of the bedroom. She switched off the bedside lamp and closed her eyes. Her mind was still racing, an adrenalin high, mentally logging past fatal mistakes and planning future strategies for her next session in Erinland.
Where to Buy
Kathryn is a Sydney author whose interest in history and mythology was the catalyst for her debut novel Erinland to become a reality.
An adventure in the modern and ancient world, where the central characters seek acceptance and self-belief, the ‘players’ in Erinland find themselves in very different roles from their everyday life. Choices they make could mean the difference between life and death, with the consequences of these decisions reaching into their ‘real’ lives.
Written in the Fantasy genre, Book I bridges the ages, drawing on contemporary life and 9th Century history to create an authentic experience for the reader. A visual writer, she explores the mythologies of ancient Norway and Ireland, giving a tangible view of everyday life and the impact of the Gods in these two cultures.
Kathryn is married with three beautiful daughters. Amidst busy family life, she studied at University to become a Primary school teacher. When she is not teaching, she loves to write and dabble in other creative pursuits such as painting and drawing. She and her husband hope to realise their dream and move to the country one day – soon.
Connect with Kathryn
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